"You don't need a home to become a legend."
Brotato's combat meets Balatro's card economy.
Pick 2 attacks, survive 60 seconds, build your deck.
Play as real street dogs — each with a story worth fighting for.
Every run is a new combination of attacks, cards, and chaos. No two play out the same.
Choose 2 from a random selection of attacks each round.
Kill the quota before time runs out. More risk means more coins — but also more chaos.
Spend coins on Name Tags, Tricks, Treats, Pedigree, and Good Boy cards. Stack synergies. Break the run.
8 levels · 12 bosses · endless mode
Every playable character is based on a dog that actually lived — and left a mark on the world without a home, an owner, or anyone's permission.
You don't need a home to become an icon.
The black dog with the red bandana who marched in Chile's student protests of 2011. He became a global symbol of resistance — painted on walls from Athens to Hong Kong.
You don't need to be born in a house to find your place in the world.
Based on the developer's real rescue dog. Once a stray, some fears never fully leave — but Laika is loved exactly as she is. She runs for every street dog still waiting for their family.
You don't need an owner to become loved.
A stray dog who became beloved by an entire city. He roamed freely, greeted everyone he met, and was never alone — because everyone wanted to be near him.
You don't need to be trained to be free.
A free spirit who traveled an entire city on his own terms — hopping trams and ferries, following curiosity wherever it led. Nobody owned him. Nobody had to.
You don't need a vet to keep going.
She endured more than most. She never stopped. In-game: Aloka's HP doesn't refill between stages — but her max HP grows with every level she survives.
You don't need an owner to stay faithful.
For nine years after his owner died, Hachikō returned to Shibuya station every day to wait. Not out of habit. Out of love that outlasted logic.
You don't need a warm bed to find your pack.
The inseparable duo of 1860s San Francisco. Two strays who found each other — and became so beloved the city passed a law to protect them.
You don't need training to know what's right.
The protest dogs of Athens. They showed up to every demonstration for years — facing tear gas alongside students, never asked to, never stopped.
You don't need a home to become a legend.
The original. A stray from Moscow who was launched into orbit in 1957, never to return. She went further than any of us.
Drawn randomly each round. Stack Tricks cards to evolve them. Build toward something that shouldn't work — and make it work.
High damage, single target. Applies Bleed — damage over time that stacks to 8×.
360° sweep around the player. Pure damage, no status. The Whirlwind build core.
Fast three-hit cone with Knockback. Penetrates through multiple enemies.
Wide sound cone. Slows enemies. Pairs with Throw Poop for a full slow build.
Lobbed arc. Creates an area-denial slow zone where it lands.
Bottle throw with AoE splash and radial knockback on impact.
Bouncing projectile. Ricochets between enemies. Stack bounces for chains.
Player charges through enemies — damage and mobility in one. Hard to master.
Five card families. 150+ cards in the pool. Each one stacks, synergises, and breaks something differently. And this is just the beginning.
Passive modifiers held all run. Stack for synergies. Max 4 slots.
Permanently upgrade a specific attack. Stack copies for exponential power.
One-time consumables. Heal, double coins, create cards, boost stats.
Rare and irreversible. Swap stats, duplicate cards, trigger chaos.
Permanent shop upgrades that last the whole run and shape the economy.
More cards arriving every update.
The card pool grows with the game — and with the community. Join our Discord to suggest cards, vote on ideas, and see yours make it in.
Each level has its own enemy roster, modifier rule, and boss. The run order is always random.




8 Collar difficulty tiers — each stacking a new permanent handicap
Callejero isn't being made in a vacuum. Every decision — cards, characters, environments, mechanics — goes through the community first. If you play, you have a voice. If you contribute, you leave a mark.
Our Discord is where the game gets made. Suggest a card. Vote on a mechanic. Report a bug that breaks a build in the best possible way.
These dogs are real. Their stories are real. The game exists because they deserved to be remembered in more places than a Wikipedia article.
We're committing a portion of every sale to animal rescue. We'll name our partner organisation before launch. Not a vague gesture — a specific commitment, on the record, at launch.